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Isometric Roguelike (in progress)

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2D Artist,  Feb 2026 - present​

  • Designed and iterated multiple different characters and polished for ready implementation

  • Animated sprites

Sweet Treat

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Promo Artist,  Oct 2025 - present​

  • Designed and illustrated banner and cover art for the game to attract new players

  • Weekly check in’s for feedback during the jam deadline of 2 months

  • Link to game: Itch (submitted to Yuri Jam 2025)

Guided by the Forest

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Cover + Logo Artist,  Jan 2025 - Feb 2025​

  • Designed concepts for cover art and logo based on briefs and feedback

  • Storyboarded and animated a short clip for main menu 

  • Link to game: Itch (submitted to Sealed With a Kiss Jam 2025)

Golden Bonds

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CG Artist, October 2024 - Jan 2025

  • Illustrated 7 unique CG’s consistent with sprite and background artists’ styles

  • Created concepts for each CG based on writer and director’s briefs and feedback

  • Link to game: Itch (submitted to PolyJamorous 2024 and Amare Games Festival 2025)

Chromatic Agape

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Prop/Promo Artist, March - July 2024

Tails of War

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2D artist, September - December 2023

  • Designed assets including character costumes, weapons, buildings, icons and more

  • Illustrated promotional material including cover art and trailers for Tails of War

  • Participated in weekly meetings with all departments following a 3D pipeline in Unity

  • Link to game: Itch / Steam

Original Character Development (2D->3D)

November - December 2024

  • Originally designed character with turnarounds​

  • 2D digital illustration made in CSP

  • 3D Modeled in Blender

  • 3D printed with PLA and resin materials

Origin: An Original Animation

Animator, November - December 2023

  • Program: Adobe Animate

  • Created storyboard, narrative, and animated all scenes frame by frame by hand

  • Originally designed animation about a grim reaper character

  • BGM: Intro: Requiem - The KingDom

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