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Guided by the Forest

Cover + Logo Artist,  Jan 2025 - present​

  • Created concepts for cover art and logo based on briefs and feedback

  • Storyboarded and animated a short clip for main menu 

  • Collaborated across departments to design artworks to tell a story

  • Link to game: Itch (submitted to Sealed With a Kiss Jam 2025)

Golden Bonds

CG Artist, October 2024 - Jan 2025

  • Worked with sprite and background artists to create 7 CG’s based on the game’s existing style, some in full color and some in a black and white comic style

  • Created concepts for each CG based on briefs and feedback

  • Link to game: Itch (submitted to PolyJamorous 2024 and Amare Games Festival 2025)

Chromatic Agape

Prop/Promo Artist, March - July 2024

Tails of War

2D artist, September - December 2023

  • Illustrated promotional material including cover art and trailers 

  • Collaborated with artists and designers to create concepts for 2D and 3D assets of buildings, UI and props

  • Designed title logo and game icon

  • Link to game: Itch / Steam

Character Development (2D->3D)

November - December 2024

  • Originally designed character with turnarounds​

  • 2D digital illustration made in CSP

  • 3D Modeled in Blender

  • 3D printed with PLA and resin materials

Origin: An Original Animation

Animator, November - December 2023

  • Program: Adobe Animate

  • Created storyboard, narrative, and animated all scenes frame by frame by hand

  • Originally designed animation about a grim reaper character

  • BGM: Intro: Requiem - The KingDom

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