Halina Nguyen
Isometric Roguelike (in progress)





2D Artist, Feb 2026 - present​
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Designed and iterated multiple different characters and polished for ready implementation
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Animated sprites

Sweet Treat






Promo Artist, Oct 2025 - present​
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Designed and illustrated banner and cover art for the game to attract new players
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Weekly check in’s for feedback during the jam deadline of 2 months
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Link to game: Itch (submitted to Yuri Jam 2025)
Guided by the Forest






Cover + Logo Artist, Jan 2025 - Feb 2025​
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Designed concepts for cover art and logo based on briefs and feedback
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Storyboarded and animated a short clip for main menu
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Link to game: Itch (submitted to Sealed With a Kiss Jam 2025)
Golden Bonds






CG Artist, October 2024 - Jan 2025
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Illustrated 7 unique CG’s consistent with sprite and background artists’ styles
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Created concepts for each CG based on writer and director’s briefs and feedback
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Link to game: Itch (submitted to PolyJamorous 2024 and Amare Games Festival 2025)
Chromatic Agape






Made in collaboration with art lead

Prop/Promo Artist, March - July 2024
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Designed 10 realistic props combining game’s medical and fantastical theme in Ren’Py
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Created concepts for promotional art with the art department lead
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Link to game: Itch (submitted for Amare Games Festival, NaNoRenO, Otome Jam 2024)
Tails of War







2D artist, September - December 2023
Original Character Development (2D->3D)




November - December 2024
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Originally designed character with turnarounds​
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2D digital illustration made in CSP
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3D Modeled in Blender
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3D printed with PLA and resin materials
Origin: An Original Animation
Animator, November - December 2023
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Program: Adobe Animate
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Created storyboard, narrative, and animated all scenes frame by frame by hand
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Originally designed animation about a grim reaper character
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BGM: Intro: Requiem - The KingDom
