Halina Nguyen
Guided by the Forest
Cover + Logo Artist, Jan 2025 - present​
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Created concepts for cover art and logo based on briefs and feedback
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Storyboarded and animated a short clip for main menu
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Collaborated across departments to design artworks to tell a story
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Link to game: Itch (submitted to Sealed With a Kiss Jam 2025)
Golden Bonds
CG Artist, October 2024 - Jan 2025
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Worked with sprite and background artists to create 7 CG’s based on the game’s existing style, some in full color and some in a black and white comic style
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Created concepts for each CG based on briefs and feedback
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Link to game: Itch (submitted to PolyJamorous 2024 and Amare Games Festival 2025)
Chromatic Agape
Made in collaboration with art lead
Prop/Promo Artist, March - July 2024
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Designed props from sketch to finish with references and frequent feedback
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Created concepts for promotional art with the art department lead
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Link to game: Itch (submitted for Amare Games Festival, NaNoRenO, Otome Jam 2024)
Tails of War




Character Development (2D->3D)




November - December 2024
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Originally designed character with turnarounds​
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2D digital illustration made in CSP
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3D Modeled in Blender
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3D printed with PLA and resin materials
Origin: An Original Animation
Animator, November - December 2023
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Program: Adobe Animate
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Created storyboard, narrative, and animated all scenes frame by frame by hand
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Originally designed animation about a grim reaper character
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BGM: Intro: Requiem - The KingDom
